12/11/2023 0 Comments Star wars rebellion mapPlayers with a copy of the game are encouraged to arrive early to set up as much as possible before the round starts. From this point on, set up continues normally. 2 of the Rise of the Expansion rulebook to set their mission deck. Players using the expansion must next follow the “choosing mission sets” rules outlined on P. Once factions have been determined, set up proceeds normally for players using the basic rules.Note: Mission cards that allow the empire to draw probe cards still function as printed. An empire player who wins with a bid of 5 skips their first 5 probe card draws during the refresh phase. The winning bid determines how many probe card draws the winning side “gives up.” A rebel player who wins with a bid of 1 grants the Empire player a free probe card draw during the first refresh phase.If both players make identical bids three times in a row, the faction will be decided by a coin flip. If they pick the same faction and bid the same number, then both players will start the process over and repeat until one side or the other wins the bid. If they pick the same faction, the player who bid the higher number gets to play that faction. If both players select different factions, then they each get to play their faction as if they had bid 0. Each player will secretly place a number of loyalty tokens in their hand equal to their probe card bid.Starting worlds for both sides will be determined using the advanced setup on page 18 of the learn to Play rulebook.If desired, players may agree to use the “basic setup” on page 16 of the Learn to Play rulebook, and skip step 2. Players will decide if they will play the default version of the game for the round, or an alternate version.The players will bid probe cards as explained below: New: Faction selection will be determined through a simultaneous blind bidding system. The official Star Wars: Rebellion FAQ & Errata will be used in conjunction with the rulebooks if any rules questions arise. If you do not know how to play but would like to learn, please come to the demo or read through the rulebooks in advance. All games using the expansion will be played using the full expansion rules: cinematic combat, Rise of the Empire starting unit list, and mission set choice as described on page 02 of the Rise of the Expansion rulebook. All games using the base set will use the advanced setup on page 18 of the Learn to Play rulebook. The players may use the other version of the game by mutual agreement before setup during any round. Subsequent rounds will use the Rise of the Empire expansion. Though the movies demonstrate one possible outcome, your game may not end the same way!Įvent Format New changes: The preliminary rounds (Mulligan and Rounds 1 and 2) will be played using the base copy of Star Wars Rebellion. The result is a dynamic game where a single leader’s presence could shift momentum from one faction to another. And, in true Star Wars fashion, an opposing leader may appear at an unexpected moment to interfere with even the best laid plans. These icons of the Star Wars universe will lead troops into battle both in space and on land, or will recreate key moments from the movies. Both factions have access to a wide cast of characters to support their causes, including Luke Skywalker, Darth Vader, Mon Mothma, and Grand Moff Tarkin. It’s a race against time for both factions, pitting the Alliance’s diplomacy and ingenuity against the propaganda and might of the Empire, with the fate of the galaxy in the balance.Īt its best, Star Wars is about memorable characters and Star Wars: Rebellion is no exception. The Empire, buoyed by the industrial power of the galaxy, methodically searches for the Rebel base while quashing even the faintest hint of rebellion. But they are massively out-gunned by the Empire, and must carefully protect the location of their hidden base. The Alliance must develop their reputation by completing top-secret missions against the Empire’s infrastructure. Star Wars: Rebellion brings the excitement of the Original Trilogy to life. The Empire has deployed their greatest super-weapon, the Death Star, to seek out and destroy the Rebel base before they can become a true threat. Rebel forces, striking from a hidden base, seek to inspire other systems to resist the mighty Galactic Empire. The GM will remain for only 15 minutes if no one is present. Be on time for the scheduled demonstration. You may play if you have read the rules, played previously, or participated in a scheduled demo.
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